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Case Study · Goal Battle

Season Pass

A feature I took from concept to launch to drive engagement and monetization during Goal Battle's soft launch.

~33%

Revenue share, with Chain Offer

4.7%

iOS pass conversion

3.6%

Android pass conversion

Launched

Q1 2024

Build time

4 months

Team

10 people

Role

Senior Product Manager

Goal Battle Season Pass key art: a gold and green season badge on a purple background

Overview

Two goals, one feature

The Season Pass was designed to move two core KPIs at once.

Monetization

Encourage players to make in-app purchases by offering a high-value, low-friction entry point to lift conversion and ARPDAU.

Target KPIs

Conversion rate · ARPDAU

Engagement

Encourage players to play more matches per day and complete more daily missions to progress and earn seasonal rewards.

Target KPIs

Matches per day · Daily missions completed

Strategy

Value perception and accessibility

Based on industry benchmarks, the design follows three principles.

Exclusive content

Season-exclusive characters, costumes, avatars, perks, and chests give each season a thematic identity that draws players in.

Dynamic pricing

Price points are set by country tier, so the Season Pass stays affordable for the vast majority of players.

Segmentation

Rewards vary with each player's main progress, so seasonal progress stays meaningful at every level.

My role

From concept to launch

As the product manager, I owned the feature's full life cycle, bridging business goals and technical execution.

04

Quality assurance

Joined the testing phase with the QA team to ensure a seamless experience before launch.

03

Cross-functional leadership

Delivered the feature on time by aligning artists, backend and client developers, data, and QA.

02

Feature documentation

Prepared a comprehensive feature document covering client, backend, and data requirements, including edge cases.

01

Experience design

Designed all UI flows and navigation screens, making sure the value proposition was visually clear.

Results

Measurable impact from season one

The Season Pass delivered measurable, lasting impact across its target KPIs from the very first season.

Engagement lift

Increased daily match frequency as players collected Season Pass tokens and completed daily missions.

Conversion milestone

Among active players past the trophy gate, 4.7% on iOS and 3.6% on Android bought the pass. It directly supported the conversion lift after launch and every season thereafter.

Revenue driver

Became a cornerstone of the game economy. Together with Chain Offer, it drives ~33% of total revenue and ~35% of ARPDAU.

Let's connect

If your game needs stronger LiveOps, smarter monetization or better retention, I’d love to hear about it. Based in Izmir, open to remote roles and relocation.

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